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Gamified Micro Learning- A New Learning Experience

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It takes time to build a company from scratch into something that the customers or consumers adore. Building success-related abilities, potential, and knowledge require time. Additionally, there must be a financial gap and a need in the market. Additionally, as more businesses focus online, the younger generation is becoming more tech aware due to being obliged to learn online. These reasons have led to an abundance of platforms, apps, and websites aimed at improving the effectiveness and enjoyment of learning in the education sector. Education will grow to be a $7 trillion business by 2025.

Startups in this area will influence the next generation because it is one of the most influential sectors. The estimated size of the global Edtech market in 2020 was $89.49 billion, and from 2021 to 2028, it is anticipated to expand at a CAGR (Compound Annual Growth Rate) of 19.9%. With technologies like AI, ML, gamification, etc., advancing quickly in education, it is anticipated that in the near future, new breakthroughs will be released on a regular basis.

Microlearning is made feasible through the usage of gamification, a practice that is not new but is quickly gaining popularity in the industry. Gamification is the process of utilizing the underlying ideas of games to increase user engagement. To keep users interested and present information in an engaging and original way, gamification can be utilized in digital marketing and education. Gamification is used to instruct teens and adults in addition to teaching children between the ages of 5 and 8.

eLearning startups give students a chance to gain access to tools that will help them achieve academically and shape their personalities. Students have equal possibilities in the competitive world thanks to the marriage of excellent education and personality development, which also helps them succeed in their chosen careers.