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The World of Atoms & the World of Bits

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Immersive technologies like AR, VR, and XR are becoming more and more popular, but we often overlook their inherent wonders. The avantgarde plays of French playwright Antonin Artaud, who believed that illusion and reality were interchangeable, provide artistic examples. He maintained that theatre goers ought to put their own doubts aside and take the performance at face value. Back then, one would have looked sceptically at how it was carried out, but today the idea is more than just a 'concept'. This is it. Immersive technologies like AR, VR, and XR are gaining popularity, but we sometimes fail to appreciate their inherent beauties. Artistic examples come from the avantgarde plays of French playwright Antonin Artaud, who thought illusion and reality could coexist. He said that viewers should set aside their own reservations and accept the performance as is. The way it was implemented back then would have prompted scepticism, but today the concept is more than simply a 'concept'. This is it.

Technology-driven settings, such as social networks, video conferencing, 3D, AR/VR, and virtual gaming, have made it possible for individuals, businesses, and educators to undergo digital transformations during the past few years. To advance the digital transformation of every area of our life, the word 'Metaverse' was created. The metaverse provides limitless opportunities to explore skilling in India in new ways. By the end of 2026, there will be 1 billion smartphone users in India, and the metaverse skilling revolution will coincide with this expansion. Building blocks of the metaverse, such as augmented reality (AR), virtual reality (VR), and artificial intelligence (AI), can be tremendously helpful in delivering learning experiences that are lifelike (AI). The line between physical and digital has never been so blur. We are in the golden age of 'phygital'.