• CBL Pro e Solutions: Making E Learning Engaging through Gamification and Mobile Learning
  • Cover Story

    CBL Pro e Solutions: Making E Learning Engaging through Gamification and Mobile Learning

    While technology enabled learning is being embraced by diverse industries to address their training needs, making it truly effective is still a constant challenge. Among other concerns, is that e-content created should be able to engage the audience thoroughly to be truly effective. When learners are bored or disengaged, e-learning fails to make its intended impact and the result is – learner apathy to learning and poor performance in the long run. CBLPro founded on 17th June 2015 by Debadrita Sengupta focuses on making learning easy and entertaining. It wants people to appreciate learning as a building block in their growth as a professional. CBLPro, headquartered in Pune, has over 50 professionals spread all over India and abroad helping deliver quality and the best Total Cost...

Content

E-learning in the Digital World

Sudhakar Singh, Special Editor

Data is the Life blood of the Digital Economy

Suresh Ramakrishnan, VP, SAP Digital

Education Adopting Latest Technologies

Rama Dhuwaraha, AVC & CIO, University of North Texas System

Technology Disrupts Business

Ranga Rajagopalan, CTO, Avi Networks

Why Big Data is a Big Deal

Neetu Seth, Founder, NITS Solutions

The “Cloud Attack Fan-Out” Effect: Data Breaches in Today’s Enterprise Environment

KrishnaNarayanaswamy, Co-founder & Chief Scientist, Netskope

ISR Analytics: Challenges for IT, Implications for Big Data, and Opportunities for IoT

Ravi Ravichandran Ph.D., Director, BAE Systems Technology Solutions

Turning Procurement Data into Valuable Insight

Sushil Garg, CEO, BirchStreet Systems