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Game Production Firm SuperGaming raises $5.5 million led by Skycatcher & Others

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SuperGaming, an Indian game production firm, has raised $5.5 million (about Rs 40.8 crore) in a Series A round led by Skycatcher, AET Fund, BAce Capital, Dream Incubator, 1Up Ventures, and Icertis cofounder Monish Darda.

The funds will be used to grow the company's personnel from 120 to over 200 in a year, according to the Singapore-based company, which is based in Pune.

The funds will also be used to expand project development, expand its publishing business, and advertise existing titles. The studio is working on a massive battle royale game that will be released early next year.

SuperGaming, which was founded in 2019 by Roby John, Navneet Waraich, and Sanket Nadhani, has created mobile games such as MaskGun, Devil Among Us, and Tower Conquest.

The startup raised $1.3 million in a seed round from Dream Incubator, AET Fund (Akatsuki), and Better Capital in 2019.

“We have been game developers for many years now, even before we started this company. Over the years, we have learned that gaming is a very tech-heavy business, and now we have reached a point where it has become a huge competitive advantage or a differentiator between what we do and everybody else does,” John, co-founder & CEO of SuperGaming.

He went on to say that the corporation is now pursuing a far more sophisticated game market, and that the calibre of talent coming in has significantly improved.

“I've been in this space for 12 years, and I am genuinely amazed and impressed with the kind of talent we have now. Today we've got kids who already know everything that there is to know about game development as they've been playing for 10 years. And most importantly, there is a large opportunity. I think India is the largest digital gaming opportunity now with expected CAGR of over 40% over the next 10 years. So that's kind of a large market we are going after and we think that that's large market we are going after and we think that that's really the opportunity,” he said.

Until now, the corporation has spent money on developing its own gaming engine for real-time multiplayer games, such as the official PAC-MAN game. It has also developed ‘Bored,' a set of games for remote teams that is used by teams in the United Kingdom, the United States, and India.

Within four months of introduction, ‘MaskGun' had surpassed 50 million instals, while ‘Devil Among Us' had surpassed 10 million instals, according to the business.

Revenue increased by 40% year over year, according to the corporation.