Danish Sinha
Founder
With the rise of passion towards game development and clear long-term vision, the company was joined by more aspiring developers. Besides their original work, the company started working with businesses for computer simulation, website design, and similar development projects. In early 2017 due to an increased volume of
work and ambitious future projects, Gamestacy was registered as a company. The talented team also started working on another original game named Nuclear Reaction. Additionally, they started working on modules and tools for games development for mobile games, AR and VR.
With newer challenges on every level, team Gamestacy has come a long way and completed several successful game development and software development projects with several companies and individuals. “The space in game development requires you to maintain high standards as it's in the global landscape. We strive hard every day to create top-notch work!” says Danish.
The team is currently focusing on a blend of casual and core gameplay. They study trending games and combine the best from each of them. The blend of easy game mechanics with multiple layers of depth, makes it engaging for casual as well as core audience. Throwing light on, Danish mentions, “Both our games have a casual captivating gameplay on the surface but has many layers of depth to intrigue the core audience. This way we are able to capture
Gamestacy is focused on creating high-quality modules common for mobile games including AR and VR
With newer challenges on every level, team Gamestacy has come a long way and completed several successful game development and software development projects with several companies and individuals. “The space in game development requires you to maintain high standards as it's in the global landscape. We strive hard every day to create top-notch work!” says Danish.
The team is currently focusing on a blend of casual and core gameplay. They study trending games and combine the best from each of them. The blend of easy game mechanics with multiple layers of depth, makes it engaging for casual as well as core audience. Throwing light on, Danish mentions, “Both our games have a casual captivating gameplay on the surface but has many layers of depth to intrigue the core audience. This way we are able to capture
casual as well as core audience.”
A Bright Future Awaits
As a company, Gamestacy is all about reliability, stability, and high-quality work. Un-parallel professionalism and respecting the time and money of the clients, partners, investor, employees, and customers is what the team deems to be their priority.
Narrating the future plans, Danish says, “After the release of Nuclear Reaction (June 2018) on Android, we will be looking for improvements in feedback and analytics. Once we have a successful retention and revenue we will be publishing it on more platforms(Apple Store, Microsoft Store, Facebook Gameroometc). To leverage it further, we will also be adding VR and AR capabilities. This will help us increase our target audience and will provide us featuring from different platforms providers who are promoting their headsets”
Simultaneously they will be working on developing Turny Road and release it by the end of this year with the same strategy. “We have planned to build at least 3 successful long lasting titles for mobile with AR/VR features. After that, we will be moving to the console and desktop, creating AAA quality Co-op and MMOs” he concludes with enthusiasm.
A Bright Future Awaits
As a company, Gamestacy is all about reliability, stability, and high-quality work. Un-parallel professionalism and respecting the time and money of the clients, partners, investor, employees, and customers is what the team deems to be their priority.
Narrating the future plans, Danish says, “After the release of Nuclear Reaction (June 2018) on Android, we will be looking for improvements in feedback and analytics. Once we have a successful retention and revenue we will be publishing it on more platforms(Apple Store, Microsoft Store, Facebook Gameroometc). To leverage it further, we will also be adding VR and AR capabilities. This will help us increase our target audience and will provide us featuring from different platforms providers who are promoting their headsets”
Simultaneously they will be working on developing Turny Road and release it by the end of this year with the same strategy. “We have planned to build at least 3 successful long lasting titles for mobile with AR/VR features. After that, we will be moving to the console and desktop, creating AAA quality Co-op and MMOs” he concludes with enthusiasm.